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Tuesday, 16 March 2010

Mad science: Can you hear me now?

Posted on 06:22 by riya


The Guardian reports on an astronomer who claims that one of the unexpected consequences of switching to digital broadcast technology is that it makes the Earth harder to detect from space.

In the past, TV and radio programmes were broadcast from huge ground stations that transmitted signals at thousands of watts. These could be picked up relatively easily across the depths of space, astronomers calculated.

Now, most TV and radio programmes are transmitted from satellites that typically use only 75 watts and have aerials pointing toward Earth, rather than into space.

"For good measure, in America we have switched from analogue to digital broadcasting and you are going to do the same in Britain very soon," Drake added. "When you do that, your transmissions will become four times fainter because digital uses less power."

"Very soon we will become undetectable," he said. In short, in space no one will hear us at all.


Drake also notes that this goes both ways. Assuming that there's an advanced alien race out there, it is possible that they also let their communications systems develop for maximum efficiency, that is to say, max results for minimum energy expenditure. If they did, then they'd be as invisible to us as we are becoming to them.

What is true for humans would probably also be true for aliens, who may already have moved to much more efficient methods of TV and radio broadcasting. Trying to find ET from their favourite shows was going to be harder than we thought, Drake said.

Of course, this is only assuming that we want to be found. Perhaps a little cosmic camouflage is a good thing.
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Posted in aliens, mad science | No comments

Saturday, 13 March 2010

Movies: Advice for time travelers, Part 1.

Posted on 07:23 by riya
We here at ANTSS like to think that we give you more than simple opinion pieces on fright flicks. Instead, ANTSS strives to give you info you can use! In previous posts we explained why, against conventional wisdom, splitting up is always the best strategy for escaping a slasher and how game theory can help you survive Jigsaw traps. Today, we're going to use the film Triangle to explore what you should do if you find yourself in trapped in what appears to be a time loop. That's right. One day, you're minding your own beeswax. Next thing you know everyday is Groundhog Day and there's screaming and blood and more screaming. Fear not! We got you through the slasher and the Saw traps, we'll get you through this.

As with all survival situations your first and most important move is to stop and figure out what the hell is going on.

So, what the heck is happening in the movie Triangle?

This isn't going to be a standard review. I'm about to spoil this movie nine ways through Sunday and be waiting to spoil it again on Monday, so if you haven't seen it and you think you might, read no further.

However, I'm also going to assume you've seen the flick, so I'm not going to discuss plot and character enough to make the flick make sense. It isn't that I'm afraid to spoil the movie for you so much as I worry that reading this without seeing the movie might be the horror blog equivalent of reading Malone Dies in Martian.

And if you're confident that you don't want to see the movie, I urge you to reconsider. It's a hoot. Since my initial exposure to his 2005 CHUD-on-the-loose flick Creep, I've always cautiously categorized director Christopher Smith as a man who is, frustratingly, always about to arrive. I felt he was a cat whose flick always showed potential, without ever realizing that potential. Now, after seeing Triangle, I think I was approaching Smith's work's from an unhelpful perspective. If Smith has yet to make to make his masterpiece, it's because he's too uncomfortable with the easy cut-and-paste methods of modern horror. He could "pull a Aja," as they say in the Fright Game, and, after establishing a bit of indie cred, turn his attention to cranking out proficient retreads at the bidding of his new corporate masters. But, instead, Smith's decided to walk his own route, even at the cost of stumbling. We've yet to get the Chris Smith masterpiece, but when Smith falls it's because he reached further. In a genre as conservative and nostalgia besotted as horror, the willingness to accept risks bred of ambition is refreshing. Triangle, like all of Smith's films, is imperfect. But the promise derives from Smith's refreshing belief that horror doesn't have to pander or be stupid. What frustrated me, in the end, wasn't Smith's unfulfilled potential, but the the genre's vast unfulfilled promise.

If that's not enough, you should go if only to see the spectacle of a horror film that believes it's possible to have fun even though you didn't turn your brain off.

Okay, either you've been convinced or you ain't been. ANTSS assumes no responsibility for possible spoilage.

On to the flick at hand.

The central tangle of Triangle involves an abandoned ocean liner that appears to be, somehow, stuck in time. Our protagonists get on the boat and find themselves in conflict with a mysterious assailant. This assailant turns out to be another version of Jess, sole survivor of off the "previous" time our protagonists arrived on the boat. We're going to call the heroine of the piece Jess Prime. Despite the loopy structure of the film, the narrative logic is fairly straight forward and we follow a single version of Jess throughout most of the film.

As Jess Prime and her friends battle the murderous Jess -1, Jess Prime puzzles out that she's stuck in a general pattern. Whenever a particular set of our original cast is removed from the boat (she mistakenly believes that they must be killed, though her own trip through the complete cycle of the plot disproves this), a fresh set of characters arrives on the boat. Or, more properly stated, the boat returns to a previous time-position shortly before our protagonists arrive. (From the relative vantage point of the "new" protagonists, the action on the boat would be "going backwards" - that's to say that the time spent on the ocean liner is actually time spent traveling back to a point before they arrived on the ocean liner. More on this later.) In order to get back to her son, Jess Prime decides that she must break the pattern. At first she attempts to do this through non-violent means. Eventually, she becomes convinced that the only way to break the pattern is to stop it from happening in the first place, and prevent the party from setting foot on the boat. (Though this is only part of her motivation: We eventually discover that she's also attempting to use the time traveling properties of the boat to prevent the death of her son, who in the normal world-line of the plot dies while she's on her way to the sailboat that ultimately takes her to the time traveling ghost ship.) She attempts to prevent Jess -1 from killing the remaining folks in her party. In the course of defending herself from Jess -1, she forces Jess -1 overboard. This fully eliminates Boat Party -1, introducing Boat Party +1 to the ship.

Jess Prime realizes that the moment Boat Party +1 steps on the ship, she got to eliminate them all in order to get another chance to stop the party from boarding. Consequently, she begins a murder spree inspired by the work of Jess -1. But, of course, Jess +1 forces Jess Prime overboard in a near perfect recreation of the battle between Jess Prime and Jess -1.

Cast from the boat, Jess Prime doesn't die (disproving the hypothesis that everybody in the party must necessarily die to start the cycle over again). Rather she washes up on a beach several hours prior to her launch on the sailboat that will take her to the time traveling ocean liner. She promptly heads back to her home, witnesses her (Jess -Prime - so named because her roll is to repeatedly not enter in the plot cycle, and therefore her position is oddly as stable as Jess Prime's) own brutal behavior to her autistic son, kills herself (Jess -Prime is killed by Jess Prime), and stuffs the body in the trunk of her car. She grabs her boy and rolls out to ditch the body. She gets involved in a car accident that kills her boy. Thinking that another round on the ghost ship would throw her back to Jess -Prime's house prior to his death, she grabs a cab to harbor and gets on the sailboat that will take her back to the time traveling ghost ship.

We've got an overview of the situation, less discuss options.

First, there's a potentially supernatural explanation. We need to face the possibility that Jess Prime is dead and being punished by the gods for her abusive treatment of her son. Throughout the flick, Jess Prime is exposed to portents that suggest that what she's experiencing is not exactly materialist in origin. The ship is named after the father of Sisyphus, the mythological king who was punished for violating the privacy of Zeus and doomed for eternity to fruitless toil. One of Boat Party Prime wonders aloud if Jess Prime's behavior isn't due to guilt over her son, a double edged comment the multiple levels of which the character would be clueless about. There are several references to seagulls, perhaps a satiric jab at the Buddhism manque wisdom of Jonathan Livingston Seagull: "Begin by knowing you have already arrived." Plus, there's a host of smaller, odder coincidences that wouldn't suggest time travel. For example, the drummer in a marching band that witnesses Jess Prime's car accident carries a drum that bears the same logo as the ghost ship's house band's drum kit. Certainly one could argue that this is just thematic playfulness on the part of the filmmaker, but what if these bits of data were not window dressing? What if they were somebody or something telling Jess Prime about her fate? Good as any other theory, really.

If, in fact, the problem is supernatural in origin, then it is safe to say that you're pretty much screwed. Humans are the playthings of the gods, yo. Clash of the Titans aside (besides, Perseus is more properly considered a demigod, so using him as an example of a human who took destiny into his own hands is stretching things), when the gods want you SOL, you are most definitely S, O, and very L. Not that you might not, eventually, negotiate your way out of it or escape briefly (Tantalus himself conned his way out of Hell for a brief moment), but this will basically be at the discretion of the gods. My recommendation is to take your lumps and hope that some legendary hero comes by and saves you at some future date. Not a great plan I know, but that's what you get for pissing off the gods.

Honestly, the supernatural thing seems a cop out to me. So let's assume that the situation depicted in Triangle is materialist. It's weird and unlikely, granted, but it is the product of a wrinkle in natural laws and not the result of otherworldly intervention. Given that, what are we looking at.

Here's what were not looking at: Eternal return. Criticism of Triangle has provoked bloggers to dig into their storehouse of allusions and invoke La jetée and 12 Monkeys. The connections are both thematically obvious and factually incorrect.

The concept driving both those excellent flicks is the idea that time protects itself by making paradoxes impossible. One of the classic theoretical problems of time travel is the creation of paradoxes. Y'all know the sort of time warping shenanigans I'm talking about: Could you time travel back 90 years and kill your own grandmother, meaning you'd never been born and therefore could not travel back in time and kill your grandmother? One answer to this question is that time will always already be protected from your intervention. The past is set in stone and if you're in the past, your actions have already been determined. The sticky wicket here is the "self-consistency principle" advanced by physicists Igor Novikov and Kip Thorne. Basically, the concept of "self-consistency" preserves the past: Because any moment in time requires a specific structure of events to "arrive," then that structure is immutable. If you leap back into the past, then your actions were always a part of that structure. You can't change the past or the present.

On first glance, this seems like an attractive explanation of what we're seeing in Triangle. Attractive but inaccurate. Like my pick-up lines.

Jess Prime regularly changes the details of her present and sees evidence that previous incarnations of her (Jess -1 through -infinity) have altered her present. There's one glaring example of this and two less obvious, but kinda more interesting examples.

The most blatant evidence that Jess Prime is not, in fact, stuck in a permanent loop comes when Jess Prime and Jess -1 first come in conflict. Jess -1 is blowing away members of Boat Party Prime in the theater with a skeet shooting rifle. Jess Prime fires back, grazing Jess -1's forehead with some buckshot. When Jess Prime consigns Jess -1 to Davy Jones's locker, Jess -1 has clearly taken a few pellets to the forehead. Jess Prime never suffers a similar injury. When Jess Prime becomes the baddy and starts chasing around Boat Party +1, she takes cover pronto. When Jess +1 brings on the lead for lead trade, Jess Prime never gets nominated with buckshot.

It's a small thing, but time travel is annoying like that. It's all details.

If Jess Prime's fate was etched in stone, than her fate should be identical to fate of Jess -1. But it ain't. In fact, her experiences should also be the immutable blueprint for Jess +1's experiences, but they aren't: Jess +1 experiences missing the baddy and facing a version of herself that isn't sporting a head wound, both experiences that Jess Prime did not experience.

Another crucial, but more subtle difference is the fact that no person in an eternal return scenario can ever complete a full loop of a cycle. Recall La jetée and 12 Monkeys. In both cases, the moment both characters realize that they are in an self-consistency trap, they die. The Man and James Cole can't carry this knowledge back to the beginning of the cycle. Why not? Because that would change the timeline. Even if they were unable to prevent the actions that formed the past, the fact that they were now going through the motions aware of the cycle would be different from the first time they did it, when they were unaware of the fact that their actions were leading to the very timeline their actions helped create. Consequently, we can state that no character in an eternal return story can ever complete the cycle with their awareness of the cycle intact or the cycle wouldn't be self-consistent. Jess Prime manages to go full cycle with her awareness of the cycle intact. For shits and giggles, we can actually extrapolate that no version of the cycle is ever the same for Jess Prime because, at the very least, she's going through the motions with an awareness of having gone through the cycle n - 1 times before where n = the number of the cycle she's about to go through. At the end of the film, for example, Jess Prime is about to start the cycle over again for a at least a third time (her actions reveal she's getting on the sailboat because she knows it will give her another shot at time travel, so we've done it at least once before the flick starts), aware of the minimum two times she's done this before. This is different than the time before, when she would only be aware of having done this whole dance once before. Difference means no eternal return. Therefore, Triangle isn't an eternal return story.

"Okay, CRwM, so there's little differences," you say. "Perhaps time doesn't sweat the small stuff. Maybe, so long as you don't alter the final outcome, the timeline ain't picky and the little stuff comes out in the time wash."

Related to the awareness issue, there's the issue of relative experiences of time and aging. From the view point of the killed of members of Boat Party Prime, the time it takes to complete any number of cycles is always equivalent to a single cycle. They "start over" whenever a cycle is finished with no knowledge of the previous cycle. From Jess Prime's frame of reference, however, all the cycles occur in a linear sequence with a single unbroken thread of time-space experience shooting through them all. She doesn't "start over" so much as she arrives at yet another replay of similar events. That is to say, an infinite number of cycles would always be experienced a single stretch of four or five hours to the boat party, but every cycle is experienced as an additional four or five hours in the life of Jess Prime. In short, Jess Prime is aging while her companions in Boat Party Prime are not. While not immediately noteworthy, eventually Jess Prime's aging would be a clear violation of self-consistency. Since an infinite number of cycles are experienced as a single cycle, the only cycle anybody in Boat Party Prime, except for Jess Prime, would have an experience of would be a final cycle. This means Jess would go through 156,000 cycles and eventually reach the age of 100. From the viewpoint of Boat Party Prime, Jess Prime would have never showed up to the sailboat. Instead some insane old woman would come to the boat, rant that she was actually the late twenty-something Jess, and then croak on the dock of old age.

This leads us to the third and perhaps most subtle proof that Jess Prime isn't stuck in a story of eternal return. We're going to call this proof "The Pile Problem." On three major instances, Jess Prime comes across a pile of objects that reveal the loosely cyclical nature of her story arc.

1) While searching for a way to defend herself from Jess -1, Jess Prime loses a locket. Its chain snaps and it falls on a pile of similar lockets.
2) During Jess -1's kill spree, the wounded Sally attempts to crawl away from Jess Prime (thinking Jess Prime is the killer) and crawls to a section of the ship that is littered with mounds of dead Sallys.
3) Leaving to bury the body of Jess -Prime, Jess Prime hits a seagull with her car and tosses it off the side of the road, where it lands among the bodies of several other seagulls.

Aside from being a neat dramatic flourish, these piles are one of the best indicators that we're not in a self-consistent trap. First, because the presence of previous objects prevents the latest object added to the pile from falling exactly the same way. In a self-consistent eternal return loop, Sally's body would always give out at the same spot, in the same place. The locket would always land the same way, so would the corpse of the seagull. Even if we dismissed the idea that small tweaks to the timeline don't screw everything up, there's actually a far more serious violation of self-consistency going on here. The big problem isn't where the bodies and trinkets fall, but the fact that we keep adding mass to the universe at every cycle, mass that is apparently created ex nihlo every time Jess Prime goes through a cycle. Which gives a problem not unlike the aging issue we've discussed before. Assuming Jess Prime made through 150,000 cycles (as long as it would take her to reach 100 years of age), she would have added nearly 10,000 metric tons of dead Sally to the universe. That's a lot of dead flesh. And it's an impossibility in a closed system like an eternal return model of time travel.

There's other contradictions worth mentioning in passing. While exploring the ship, Jess Prime and Boat Party Prime run across messages painted in blood on bathroom mirrors and various trails of blood on the floor. Why doesn't this stuff pile up like Sally Prime and Sally Various Negative Numbers' bodies? Shouldn't the blood trails be rivulets of crimson after a handful of cycles. And how many bathroom mirrors does this ship have anyway?

So, we can safely say that we're not in a story of eternal return. And that's a good thing for you my impetuous little chrononaut, because there's crap all you can do if your stuck in a eternal return loop. Eternal loops do wacky stuff to free will. You've got it, in a theoretical way, but you've also always already used it. The practical result is that you've already done anything you could do. The upshot is that you'll never actually experience the feeling of going through cycle after cycle. If you're in an eternal loop, you might get a "oh crap" moment right before you die or something, but the principle of self-consistency ensures that you can't ride the loop again with any awareness of the loop you didn't have on the first ride. It's science's little gift to people stuck in that eternal hell; for the most part, the trapped never realize that they are trapped. So you've got that going for you.
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Posted in movies, Smith, time travel, triangle | No comments

Wednesday, 10 March 2010

Movies: Folk surrealism at the Coney Island Amateur Psychoanalytic Society.

Posted on 09:55 by riya
After World War I, a discharged doughboy named Albert Grass returned to his hometown of Brooklyn. Overseas, Grass had become fascinated with the theories of Freud, the father of psychoanalysis. This positioned Grass on the leading edge of what would become a full-fledged American cultural obsession throughout the 1920s, when Freud went from the quiet drawing room of the analytical session and exploded into the noisy, if often hazy on detail, realm of pop culture icon.

It was during Freudian boom that Grass gathered a local circle of like-minded Freud fanciers and founded the Coney Island Amateur Psychoanalytic Society. Although psychoanalysis was all the rage among the well-off, the CIAPS was notable for its distinctly working class origins. The membership, who met regularly in an office off Surf Ave, were drawn not from the brightest lights of the Roaring Twenties in-crowd. They were working stiffs, blue-collar types from the local neighborhood.

The society was remarkably long-lived - the society held together from 1926 to 1972 - and left behind a rich legacy of what might be dubbed folk surrealist art. For fans of outsider film, the cream of this material is the society's output of "dream films." In 1927, Kodak introduced the Cine-Kodak, an inexpensive 16 mm handheld aimed that the amateur filmmaker. The society embraced the new tech and began making short films that dramatized their dreams. Often these films included an overlay of somewhat heavy-handed Freudian analysis.

A selection of the odd flicks, ranging from the 1926 The Midget Crane to 1972's The Bobsled, can be found on the website of artist Zoe Beloff.
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Posted in Coney Island, movies | No comments

Sunday, 7 March 2010

Stuff: Things are really dead in San Antonio.

Posted on 17:26 by riya


So, if visiting the Alamo seems overly reverent, Ripley's Haunted Adventure's front door is across the plaza. While the big budget, ever-open haunted house attraction goes for the regional appeal by referencing The Texas Chain Saw Massacre, I regret that they didn't capitalize on the specific location and have the angry corpses of Mexican soldiers attempting to eat us tourists. Or a zombie Bowie coming at our skulls with his famed knife. Seems like a wasted opportunity.
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Posted in haunted house ride, ripley's believe or not, Texas Chainsaw Massacre | No comments

Saturday, 6 March 2010

Meta: The stars at night are big and bright.

Posted on 17:58 by riya
Please forgive the delay. I seem to have suddenly found myself in San Antonio. Regular posts will continue soon.
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Thursday, 4 March 2010

Stuff: From blood-sucking outsiders to kosher sparkles.

Posted on 09:58 by riya


In the Forward, writer Allison Gaudet Yarrow does a pop-light dissection of the Jewish subtext of the modern vampire. Horror fans might not find much new info here, but I took note of a curious bit on vampiric overtones in the story of Jacob and Esau.

Rice may have made a straight trade, from vampires to Jews, in her latest book, but it’s not just contemporary literature that pits those strangers from the East as either one or the other. Some claim that the original myth of the vampire comes from Genesis. A famously hairy and spurned brother struggles with whether to kiss his twin’s neck or to bite it. The parsha reads: “And Esau ran toward him and embraced him, and he fell on his neck and kissed him, and they wept.” Sounds like a surprisingly joyous reunion (Jacob had cheated his brother of his birthright, you will recall), but rabbis point to the dots above the Hebrew word neshikah, “kiss,” which indicate another meaning.

Louis Ginzberg writes, in the book “Legends of the Jews,” “In the vehemence of his rage against Jacob, Esau vowed that he would . . . bite him dead with his mouth, and suck his blood.” This midrash plays with the closeness of the words neshikah and neshicha — kiss and bite, respectively. About as close as the spellings of Hanukkah and Chanukah, but with distinctly darker overtones of fratricide and vampirism.

Quickly, Jews were transformed from victims of night prowlers to the blood-sucking outsiders themselves. One of the hoariest old axes of antisemitism — the blood libel — is that Jews drink blood, or mix it into their matzo. Erik Butler, a professor of German studies at Emory University who studies vampire psychology, says that historically, vampires were symbolic of any persecuted group, and legends about them grew around whatever images the culture had to present. Hence, subjugated Jews became as good an outsider for vampires to represent as any.


The author goes on to ponder the implications of the vampire's mainstream status, from vaguely Semitic boogyman to romantic lead.

Now, of course, vampires are as often the good guys as the bad. Sarah Jane Stratford charges vampires with stopping the Holocaust in her debut novel, “The Midnight Guardian” (St. Martin’s Press, 2009). Her vampires are both morally responsible and self-interested: They use their considerable powers to thwart genocide while combating hunger, as Hitler’s death camps are killing off all their food. These millennials transform the traditional vampire into a monogamous do-gooder. One called Eamon is even a cross-averse Jew himself, having led a pious life before being bitten. Now he’s too busy hunting Nazis to light Sabbath candles, but he can enter churches, unlike the formerly Christian night creatures.

If vampires are equipped to cripple the Holocaust, surely they can manage the suburbs, where they have descended upon diners and high schools. “Twilight” series writer Stephanie Meyer is a Mormon, but Melissa Rosenberg, who is responsible for the Twilight screenplays, is a Jew. She told Los Angeles’ Jewish Journal that the vampires of “Twilight” are “kosher,” if “kosher” is a synonym for “cool.”

With the current ubiquity of vampires, perhaps they’ve outlived their metaphorical life. No longer the “other,” they now just highlight a chosenness to star in their own fiction. In the 2009 film “Daybreakers,” everyone’s a vampire. The outsiders are human. But can these emblematic outsiders depicting minorities (Irish, women, blacks, Jews) still wear that badge now that they have entered into the mainstream? Maybe not. Maybe we’ll turn to mummies instead.


Have vampires lost their ability to represent the outsider because the "outsider" status has lost so much specificity to audiences in a relatively heterogenus and liberal culture?
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Posted in Stuff, vampire | No comments

Tuesday, 2 March 2010

Books: What are we feeling here?

Posted on 04:26 by riya
Joe Hill, who looks more and more like his dad every author photo, interviews for The AV Club. It's promo for his latest book, Horns, and it contains an interesting take on the terror versus horror debate. Back before debates about participation awards and top ten lists became the primary fixation of horror blogs, bloggers used to actually spend their time debating points of the genre. One of these debates was horror versus terror. Now a lot of folks packed quite a bit of nuance into their positions regarding the definitions of these two brands of fright, but the cheat sheet version came down to something like terror being rooted in fear of physical harm and horror being a more psychological, uncanny thing.

Hill seems to agree with the widely held definition of terror, but his take on what defines horror is notable for its unique angle:

I was talking to someone the other day who was talking about a line in the new Peter Straub novel [A Dark Matter], which I haven't read. A character in the book’s saying, "What am I feeling here, horror or terror? I think it's horror." There is a difference. Terror is the desire to save your own ass, but horror is rooted in sympathy. It's really rooted in this notion of imagining what it might be like for someone else to suffer the worst. On that level, I suspect that horror fiction is very humanizing.

I'm just now mulling over this bit, so I don't really have a fully formed opinion on it. At first, I liked what I perceived as the clean applicability of it. The two-fold problem with horror in the conventional wisdom definition was that it 1) rested on a nebulous "know it when we see it" appeal to an emotional response that could exist separate from the content and 2) examples of the definition could often be boiled down to the threat of physical harm, suggesting that horror was just anticipated terror. On further consideration, I'm curious whether or not Hill's distinction doesn't mean that all the products of the genre always fall under the category horror and never terror, insomuch as films and books and the like are always mediated experiences through some stand-in (even first-person cinema supposes a character behind the camera who is, at most, a stand-in for the viewer)?
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Posted in books, Hill | No comments
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  • depp
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  • ripley's believe or not
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  • Roth
  • run for your lives
  • RZA
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  • Santo and the Border of Terror
  • Sariento
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  • saw 3D
  • saw 6
  • schorr
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  • scrotum
  • sea monster
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  • sendak
  • serial killers
  • Serrador
  • sex
  • sex pistols
  • shady
  • Shambling Towards Hiroshima
  • shark
  • sharktopus
  • Shimizu
  • shower
  • shutter island
  • Shwarzenegger
  • silence of the lambs
  • silent film
  • silent scream series
  • Simmons
  • sims
  • siouxsie and the banshees
  • Siouxsie Sioux
  • six string samurai
  • skeletons
  • skeptic
  • slang
  • slasher
  • slashers
  • Smith
  • smurfs
  • snuff
  • solet
  • solomon
  • Solomon Kane
  • Sondheim
  • soule
  • Southern Gothic
  • speed
  • Spotnicks
  • springsteen
  • stelarc
  • stewart
  • stick figure theater
  • Stine
  • stink ape
  • stocker
  • stockwell
  • stoker
  • strahm
  • straub
  • Stuff
  • Suicide Girls Must Die
  • sullivan
  • super 8
  • surf rock
  • survival of the dead
  • sweat
  • Sweeney Todd
  • t-shirts
  • Takami
  • Takeuchi
  • Tarantino
  • television
  • terminator
  • terri
  • Texas Chainsaw Massacre
  • the blaft anthology of tamil pulp fiction
  • the burrowers
  • the butcher
  • the cramps
  • the devil's daughter
  • the final
  • the fright biz
  • The Great Slasher Research Project of '10
  • the hills run red
  • the impaler
  • the mist
  • the new kids
  • The Number: 73304-23-4153-6-96-8
  • the objective
  • the roberts
  • The Ruins
  • the sadist
  • the screwfly solution
  • the shining
  • the South will sit tight again
  • the sprites
  • The Thing
  • the ugly
  • the walking dead
  • the washingtonians
  • the woods are dark
  • them
  • these united states
  • Thirst
  • tiger
  • time travel
  • to kill a mockingbird
  • torture
  • torture porn
  • Tourneur
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  • triangle
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  • troggs
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  • tru blood
  • true blood
  • true crime
  • true horror stories
  • turistas
  • Turner
  • Twilight
  • Unbelievable
  • uncanny
  • Uncle Strangley's Dark Mansion of Big Crap Scares
  • under-utilized nightmares
  • Unity Post
  • vamp
  • vampire
  • verne
  • Ving Rhames for Secretary of Pussy
  • vonnegut
  • voodoo
  • watchmen
  • waters
  • watt
  • we will bury you
  • welcome home brother charles
  • welcome to the jungle
  • weller
  • wereshark
  • werewolf
  • werewolves on the moon versus vampires
  • west
  • what horror movie are we today
  • where the wild things are
  • white
  • white denim
  • who can kill a child
  • wild zero
  • Williams
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  • won
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  • World War Z
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  • yeah yeah yeahs
  • yeti
  • you say party we say die
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  • zombie strippers
  • zombie survival guide recorded attacks
  • zombieland
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riya
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